Application
This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Prepare traditional animation process and the sequence of its component parts | 1.1 Describe the traditional animation process and the principles of animation and its application to producing quality 3-D animation 1.2 Describe the uses of the twelve principles of animation 1.3 Identify components that are essential to producing quality 3 |
2. Prepare scene layout and storyboarding techniques | 2.1 Describe and demonstrate scene layout techniques used in traditional animation 2.2 Describe and demonstrate storyboarding techniques used in traditional animation |
3. Nominate appropriate animation keys in a proposed animation sequence | 3.1 Describe the key animation process 3.2 Produce sample key drawings 3.3 Identify the criteria used for the selection of animation keys 3.4 Select appropriate animation keys in a proposed animation sequence |
4. Create a short animation | 4.1 Produce shot animation key drawings 4.2 Produce line image recordings of drawings 4.3 Create a short animated sequence |
5. Apply traditional animation principles to a 3-D animation | 5.1 Produce a 3-D animated sequence employing traditional animation principles using 3-D modelling and animation software 5.2 Save and store or archive animated sequence onto appropriate equipment or media |
Required Skills
Required skills
analytical skills to:
analyse documentation and images to inform implementation of game specifications
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate clearly using speech and text
communicate complex designs in a structured format drawn from industry standards, styles and techniques
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
planning and organisational skills to:
appropriately refer decisions to a higher project authority for review and endorsement
balance talent, experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required animation development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
problem-solving skills to recognise and address potential quality issues and problems at design development stage
research skills to:
undertake research into key animation and traditional animation process
use reference material to recreate animations
self-management skills to manage multimedia-based and paper-based files
technical skills to:
create a 10-second traditionally animated sequence
produce concepts drawings
propose and source locations of reference material.
Required knowledge
analysis of a production brief
animation keys
application of traditional animation processes to digital animation
development and recording of ideas
filling media and paper-based assets
principles of animation
production of 3-D animations
production of a storyboard
scene layout and storyboarding processes
scheduling of production components
traditional animation process
OHS requirements for:
ergonomics
electrical safety
materials handling.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: use traditional animation processes to create a short animation, using a range of 3-D modelling and animation software. |
Context of and specific resources for assessment | Assessment must ensure access to: computer hardware, software, games engines and file storage internet access for research purposes copyright and intellectual property legislation OHS legislation and enterprise policy appropriate learning and assessment support when required modified equipment for people with special needs. |
Method of assessment | Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include: verbal or written questioning of development of idea direct observation of candidate using traditional animation processes review of nominated animation techniques evaluation of 3-D animation sequence. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Traditional animation process may include: | concept creation key drawings production planning research script development storyboarding 'inbetweening’ and ‘tweening’ drawings. |
Twelve principles of animation include: | anticipation appeal arcs exaggeration follow through and overlapping action secondary action slow in and slow out solid drawing squash and stretch staging straight ahead action and pose to pose timing. |
Line image may include: | software-generated, e.g. Photoshop, Illustrator and Flash traditionally drawn (pen and ink). |
3-D modelling and animation software may include: | 3ds Max Blender Cinema 4D Houdini Lightwave Maya Modo XSI ZBrush. |
Equipment or media may include: | blu-ray CD DVD external hard disk, such as universal serial bus (USB) flash drive internal hard disk. |
Sectors
Game development
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.